![]() You can catch them in the open channel too. You don't need to cast at the trees in my last pic btw, they just seem to be further than 150 feet. Not worth fishing for except for a tick list, but they are there. They also fight like a carp whereas they are known for their aerobatics IRL.īut, they are on the PS4. Theae are aggresive fish that should be hitting lures and scaring anglers, instead they're only 150 feet+ out and give a very poor return on your investment. They aren't worth anything and require time and patience. THANKS FOR THE i have one more question.I have to be honest, I see a wasted opportunity. But IMHO it works probably something like this: Originally posted by Ellegon:Well, only the devs could give you the exact details, and I doubt they will. In the end, it's "just" mathematics based on formulas and modifiers. ![]() When you reach a cartain level you get the nibble, and later the bite. Meaning with the perfect setup you add 10 per "tick", while with a bad setup you gain 0. It could also be that the number starts at 0 and increases continuosly by a factor defined with parameters like I mentioned above. And certain factors (like hook size or baits) make it impossible/possible to catch certain types or sizes. ![]() For example, the spot also defines what species could bite. In reality, it's much more complex and fine tuned of course. This will then be crosschecked with a table, that could read as follows:ħ1 - 85: something nibbles (additional modifier could be applied to future checks) On top of that, there will be additional modifiers, for example:Īttractivity of the bait (e.g. The game picks a random number from 0 to 100. Whenever a tick is reached, there will be a probability check. The game has most likely some "ticks", e.g. Well, only the devs could give you the exact details, and I doubt they will.
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